Chronos Core provides a high-performance state controller interface mapping temporal vectors to localized shading coordinates. Designed to drive advanced interpolation curves and custom frame-stepping sequences dynamically.
// Invoke Temporal Scaling State Matrix
ChronosCore.TimeMatrix matrix = ChronosCore.CaptureState();
matrix.SetDilationFactor(0.25f); // Step down delta time velocity
matrix.ApplyShaderOverride(ShaderAnchors.PlasmaGlow);
